
Animals don't pee in the game, unlike in Zoo Tycoon.Reptile and bird poop (with the exception of penguins) is brown: the real thing has white portions (urates), and bird poop is modeled as round mammal-like droppings.Some snakes are modeled with scale texture on their heads instead of scutes.Titan beetles are present in the game, although they cannot be bred in captivity in real life.Although this may be because in real zoos, visitors don't see eggs in enclosures because they're taken away for incubation. Birds, reptiles, amphibians & invertebrates don't lay eggs, their babies are just spawned.all individuals have functioning male and female genitalia). Giant tiger land snails can be male or female in the game just like any other animal, but in real life they're simultaneous hermaphrodites (i.e.The patterns of the Nile monitors are much simpler and brighter in color than those of the real animals.In real life, adult gharials are incapable of walking, instead pushing themselves around with their limbs like seals. The gharials use the same animations as the crocodiles, including "high walking" like them in order to move around on land.Baby mammals don't nurse from their mothers.Artistic License Biology: In spite of the game's general accuracy, it has a few mostly minor errors, oversights, and simplifications for gameplay:.Artificial Brilliance: One of the game's main selling points is that its animals have life-like behaviors and individual personalities.In sandbox mode, the player can freely adjust time of day, which is useful in some situations like evaluating how the lighting effects exhibits and architecture, or just turning it back to day so you don't have to try and build in the dark.Pressing "L" gives the player a torch, which is useful when trying to build in a dark place, like underground, in a building, or anywhere at night.This is so the player is not hindered in making exhibits as they please by having to abide by exhibit requirements. One of the things the player can turn off is animal welfare, which keeps the animals from becoming unhappy from anything, like too many rocks, too much or biome inappropriate foliage, unsuitable terrain, wrong elevation, or not enough space. The sandbox mode menu has toggles for various things.
